Future Proof

Future Proof

blurb2

"Future Proof #1 is a thought-provoking tale about the perils of time travel, and has this reader eager for more."-kastorskorner.com

"...the art, the writing, the concept itself just gets better and better. Buy this one. This one gets a very well deserved 5 out of 5 stars!" -whatchareading.com

"…I can say without a doubt that if you are a fan of the X-Files or any of the numerous shows that have aired in the last few years that take on some of society’s greatest mysteries then this is a comic series you will not want to pass up!"- PREVIEWSworld.com


Wednesday, August 27, 2014

Future Proof #2 now available in the Diamond Previews and in stores 11/26/14!

click here for the link 

Publisher: BLISS ON TAP
(W) Brian Phillipson, Alex Murillo (A/CA) Alex Cormack
The exciting new time-travel adventure, Future Proof, continues as agents James Rison and Simon Magus embark on their next mission and try to stop the United States military's infamous Philadelphia Experiment during World War II. They board the U.S.S. Eldridge, where they encounter Nazi scientist Dr. Strughold and his Die Glocke machine. Can James and Simon stop Strughold before he initiates his evil plan to sabotage American history?
Item Code: SEP141107
In Shops: 11/26/2014
SRP: $3.99

Fanboy Comics ‘Future Proof #1:’ Comic Book Review

Click here for the link

‘Future Proof #1:’ Comic Book Review

Written by 

On the surface, Future Proof sounds like a fairly standard time travel story. History has become somewhat fractured, and a group of time travelers has to go through history, fixing key events and putting things right. The story, or ones like it, have been done a hundred times before. Only with Future Proof, that’s just the tip of the iceberg. Beneath the standard story is a bizarre and somewhat frightening existential quandary.
The device that allows them to travel through time, and which tells them how to fix the historical events they’ve messed up, is a quantum supercomputer called The Sing (short for Singularity). The Sing is, essentially, God. It knows everything. It can do anything, as long as it’s not impossible—and, at the quantum level, a surprising number of things are possible. Human beings no longer have free will but are now essentially pets of the Sing—lovingly treated pets, but pets nonetheless. In fact, the only reason that history became fractured is because humans didn’t do what the Sing told them to do. And now, the Sing has to help them fix it.

In Issue #1, we see two agents trying to fix the Kennedy assassination—by causing it, rather than preventing it. We also flash back to their recruitment/training and get a glimpse of just how much the Sing is in control of the fate of every single person on Earth.

In general, this is a good beginning to the series, and it promises some interesting, if uncomfortable, things in the future. The exposition explaining the creation of the Sing and the time travel problems they’re trying to fix goes on a bit long, but other than that, this is a pretty solid issue. If you’re a fan of time travel, you’ll probably enjoy this issue—though if you tend to shy away from deep existential and philosophical matters, this might not be the comic for you. Like I said, it’s just a bit frightening in that respect, but if that IS your cup of tea (as it is mine), then jump right in and enjoy!

Tuesday, August 19, 2014

Comics Korner: I Play The Bad Guy #1

cover for I play the bad guy #1

Kastor's Korner Reviews - Travis Duda, August 19, 2014

Have you ever wondered what it’d look like to see a human skull explode?

Due out October 29, from Bliss on Tap Publishing, comes I Play the Bad Guy, a new story written by Andy Arnott with art by Alex Cormack. I met Arnott a couple weeks ago at Boston Comic Con, where he and Cormack were enthusiastically selling issues of their new story. After meeting such a nice guy, I was pleasantly surprised at how twisted this tale truly is. It takes a look at what life is like after the fame and glory of being a superhero are gone. Also, it questions how far are you willing to go for the ones you love? Enough to make a friend’s head explode? I may be getting ahead of myself…
The story starts with Grandpa Al and his granddaughter at a grocery store. The young girl waffles too long over which cereal she wants to consume, so her grandfather leaves her there. Then we meet Frank. Turns out he’s the real reason Al went missing, and has him bound to a chair in a nondescript location. These two guys have quite the history together, spending time with the US Military getting to know both themselves and their new abilities. We learn early that Al has control over electrical current, and Arnott shows the reader this by teasing it with the dialogue, then focusing in on Al making a ball of current, despite his restraints.
The story heads back in time to better paint the history between these two. We follow a US Army Colonel and a Scientist down a long elevator shaft and into an underground facility. It is down here where we meet a much younger Frank. He has just caused the crash of an iron girder with only his mind, and is also capable of killing three men simultaneously using his ability to control matter around him. At this point, it’s unsure if he his abilities are similar to Magneto, in that he manipulates only metal, or if his powers surpass the great mutant into full on telekinetic chaos. We also see a much younger Al getting to demonstrate his ability. With a blinding surge of electricity, he fills the panel with blue light causing destruction on a large scale.
After this we jump back to present day, with Frank still standing over a roped up Al. What’s really going on is that Frank is on a hunt for his daughter, and Al knows info, but isn’t talking. So, for the rest of the story, we get a super gory and very heated torture scene. We quickly learn that Franks telekinetic ability works on all types of matter, and with the help of his trusty knife, he’s able to lift a square chunk of Al’s skull. Why? So Frank can prod at his brain of course! Al continues to resist, forcing Frank to keep taking one more step over the line. Ultimately, Frank rips apart Al’s skull in a gorgeous display of power and bloodshed. With his dying breath, Al is able to mutter the word Norfolk, which is all Frank wanted in the first place. So he leaves Al to rot in the abandoned army base and heads for his car. With the last panel we see a military helicopter closely in pursuit.
I Play the Bad Guy is bloody entertaining. Arnott has developed a scenario that allows his readers to question how far are you willing to go for justice and for those you love? If you were given superpowers, would you only use them for the greater good, or would you be like every other human being and use them for personal gain? In I Play the Bad Guy we, the reader, gets to live vicariously through Frank, and feel the cathartic release of angst along with Al’s brain matter when his head finally goes. What truly makes this book so engaging is that Cormack illustrates every painstakingly imbrued panel, filling them with wall to wall action and intensity. The scene where Al’s skull rips at the seams is one that sticks with me, and thanks to these two guys, I now know the proper sound to use when a cranium erupts. Sh-whip! Be on the lookout for this excellent indie book when it hits the shelves in October.


Monday, July 28, 2014

San Diego Comic Con '14 Roundup!

"Another hard day at the office." Was a GREAT comic con for Bliss on Tap. People are really digging our new books!

We had the pleasure of hanging out with legendary Disney animator, writer and comic book artist Floyd Norman. This gentleman actually worked WITH Walt Disney himself back in the day. Be sure to check out the documentary of his amazing life, coming soon.
If you couldn't make it to the booth, here's what you missed.







Behind the scenes of Floyd Norman's documentary.



The craziness (summed up in one short video) that happens just in front of the booth: A Furry getting down and bowing to the almighty "God the Dyslexic Dog"

And you can't forget the backdrop that is San Diego and the beautiful sunsets.
See you next at New York Comic Con, October 9-12 2014!

Monday, July 21, 2014

"Fabulous 50" list of 50 indie/small pub comic shops

For all Indie comics fans and publishers, check out and support this "Fabulous 50" list of 50 indie/small pub comic shops, courtesy of Larry's Comics in New England:

114 S. Semoran Blvd.
Winter Park, FL, 32792
(407) 332-9636
Twitter: @acomicshop
Facebook: A Comic Shop
2150 Lawndale Rd.
Greensboro, NC, 27405
(336) 574-2263
Twitter: @lordretail
Facebook: Acme Comics

Another Dimension
424 B - 10 ST NW
Calgary AB T2N 1V9
403-283-7078
Twitter: @ADcomics
Facebook: Another Dimension

5002 N. Lamar Blvd.
Austin, TX, 78751
(512) 454-4197
Twitter: @AustinBooks
Facebook: Austin Books

601 Markham St., Toronto
ON, M6G 2L7
(416) 533-9168
Twitter: @thebeguiling

Facebook: The Beguiling 

470 Bergen St.
Brooklyn (New York City),
NY, 11217-2437
(718) 230-5600
Twitter: @BergenStComics


151 Middle St.
Portland, ME, 04101
(207) 780-1676
Twitter: @CasablancaComic

Facebook: Casablanca Comics 

1845 N Western Ave.
Chicago, IL, 60647
(773) 278-0155
Twitter: @Challengers


CHAPEL HILL COMICS

316 W Franklin St.
Chapel Hill, NC, 27516
(919) 967-4439
Twitter: @chapelhillcomic
Facebook: Chapel Hill Comics
CHRIS' COMICS
919 Lafayette Rd.,
Seabrook, NH, 03874
Twitter: @chriscomics
Facebook: Chris' Comics

4722 S. Orange Blossom Trail
Orlando, FL, 32839
(407) 240-7882
Twitter: @ColiseumofComic

Facebook: Coliseum of Comics 

7131 Winnetka Ave.
Los Angeles (Winnetka)
CA, 91306
(818) 999-9455
Twitter:  @cparadize
Facebook: Collector's Paradise
5517 A/B Clairemont Mesa Blvd.
San Diego, CA 92117
(858) 278-0371
Robert Scott: Comikaze@gmail.com
Twitter: @Comickaze
Facebook: Comickaze

464 Commonwealth Ave. #13
Boston, MA, 02215
(617) 266-4266
Twitter: @comicopia

Facebook: Comicopia 

305 Divisadero St.
San Francisco, CA 94117
(415) 863-9258
Twitter:
@comixexperience
  
8232 N. Lindbergh Blvd.
Florissant, MO, 63031-7107
(636) 947-8646

2980 Treat Blvd. (at Oak Grove Rd)
Concord, CA, 94518
(925) 825-5410
Twitter: @flycojoe
Facebook: Flying Colors Comics

840 Broadway, New York City (Manhattan)
NY, 10003
(212) 473-1576
Twitter: @FPNYC

Facebook: Forbidden Planet 
GOLDEN APPLE COMICS.
7018 Melrose Ave.
Los Angeles (Hollywood), CA, 90038
(323) 658-6047

77 E. Madison St.
Chicago, IL, 60602
(312) 629-1810
Twitter: @gccomics


3601 Plans Blvd
Suite 1. Amarillo, Texas 79102
(806) 677-1658 
Twitter: @goHastings 
Facebook: GoHastings 

HEROES AREN'T HARD TO FIND

1957 E. 7th St.
Charlotte, NC, 28204
(704) 375-7462
Twitter: @heroesonline
Facebook: Heroes Aren't Hard To Find
326 Fell St.
San Francisco, CA 94102
(415) 621-6543
Twitter: @isotopecomics
Facebook: Isotope Lounge

37 N. Main St.
Rochester, NH 03867
(603) 330-9636
Twitter: @JetpackComics

Facebook: Jetpack Comics 

66 Lakeview Ave.
Lowell, MA, 01850
(978) 459-5323
Twitter: @larryscomics
Facebook: Larry's Comics
  
4258 N. High St.
Columbus, OH, 43214
(614) 267-6473
Twitter: @LaughingOgreOH


1215 S. Cooper St.
Arlington, TX, 76010
(817) 265-0491
Twitter: @lonestarcomics

Facebook: Lone Star Comics 

5130 S. Fort Apache Rd. #285
Las Vegas, NV, 89148
(702) 367-0755
Twitter: @MaximumComics

Facebook: Maximum Comics 

3151 Los Feliz Blvd.
Los Angeles (Atwater Village)
CA, 90039
Twitter: @MeltdownComics

Facebook: Meltdown Comics 

200 W. 40th St.,
New York City (Manhattan) NY, 10018
(800) 411-3341
Twitter: @MidtownComics
Facebook: Midtown Comics


99 Mt. Auburn St.
Cambridge, MA, 02138
(617) 492-6763
Twitter: @myp.comics

Facebook: Million Year Picnic 
744 Crescent St.
Brockton, MA, 02402

1201 S. Euclid Street
Anaheim, CA 92804
(714) 808-9355
Twitter: @phatcollectOC

Facebook: Phat Collectibles 

1854 W. North Ave.
Chicago, IL, 60622
(773) 342-0910
Twitter: @QuimbysBooks
Facebook: Quimby's Bookstore
329 Yonge St, Toronto
ON M5B 1R7, Canada
416-593-0889
Twitter: @SilverSnailTO

Facebook: Silver Snail Comics 

STAR CLIPPER
6392 Delmar Blvd
St. Louis, MO  63130
(314) 725-9110
Twitter: @StarClipper

Facebook: Star Clippers 

68 York St.
Fredericton, NB E3B 3N5
(506) 450-3759
Twitter: @strangeadventrz


4566 N. University Dr.
Lauderhill, FL, 33351
(954) 748-0181
Twitter: @tatescomics

Facebook: Tate's Comics 

10956 SE Main Street
Milwaukie, OR 97222
(503) 652-0052
Twitter: @TFAW


2027 West St.
Annapolis, MD, 21401
(410) 897-0322
Twitter: @thirdeyecomics
Facebook: Third Eye Comics
 

ULTIMATE COMICS
6120-A Farrington Rd.
Durham, NC, 27517
(919) 806-8282
Twitter: @UltimateComics

Facebook: Ultimate Comics 

22347 Ecorse Rd.,
Taylor, MI, 48180
1307 N.E. 45th St.
Seattle, WA, 98105