Future Proof

Future Proof

blurb2

"Future Proof #1 is a thought-provoking tale about the perils of time travel, and has this reader eager for more."-kastorskorner.com

"...the art, the writing, the concept itself just gets better and better. Buy this one. This one gets a very well deserved 5 out of 5 stars!" -whatchareading.com

"…I can say without a doubt that if you are a fan of the X-Files or any of the numerous shows that have aired in the last few years that take on some of society’s greatest mysteries then this is a comic series you will not want to pass up!"- PREVIEWSworld.com


Tuesday, January 27, 2015

New Future Proof #2 review by Reading with a Flight Ring

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Future Proof #2

Future Proof #2
Bliss on Tap Publishing 2014
Created by Brian Phillipson & Alex Murillo
Written by Alex Murillo
Art by Alex Cormack


One of the things I got from reading this issue is that this is kind of like seeing Blue Beetle and Booster Gold without their suits traveling through time trying to stop evil from happening.  It’s filled with all the fun that would entail in two characters who seem to have good intentions but bumble their way through it all.  Murillo has managed to weave an interesting tale of time travel and stopping terrible things from happening with some of the best buddy antics around.


So our boys have made it to the Philadelphia Naval Shipyard on October 28th 1943 and the U.S.S. Eldridge.  As they are going to board they are approached by a hooded figure who as it turns out is actually Albert Einstein.   He thinks the mission of this ship must not be undertaken and that it’s doomed to fail.  A cryptic warning from someone of his caliber.


On board their commanding officer is quick to put them in their place and point them in the right direction.   I dunno about military life but this guy is an ass and he likes to yell, a lot.  I’m guessing that this is semi-normal for this era and those who are in command.  Of course there is a mystery surround this ship like why are there empty animal cages on board?   Still the boys retain their sense of humor throughout the inspection and duty assignments.  Where of course another sailor thinks the boys are up to something and will do whatever he can to find out what.


As luck, fate, the gods would have it our boys now Hopper and Brody are assigned to the MP’s since they are short handed.  So while changing into their new uniforms they take a peak at what it is their mission is.  This was awesome because it appears to be some sort of Nazi weapon, well it has a swastika, in the form a bell.  So while they are learning what the parameters of the mission the one who thinks something is up is spying on them and jumps to the wrong conclusion cause he’s an idiot.


So what happens from here on out is a series of events that do and don’t go as planned.  I’m really beginning to think that whoever recruited these two had no idea what they were doing.  However the circumstances that they find themselves in are incredibly weird, fun and interesting to put it mildly.  Including the man who created the Bell on board the ship for them who is a defector of the Furor and stole the original plans one Dr. Strughold.  This is where Cormack shines, I mean the boys look amazing and slightly bromance sexual but Dr. Strughold is beyond creepy and all sorts of don’t trust me i’m still a Nazi looking man.

To understand the things that happen around the table when they are talking you have to read this but suffice it to say that Tesla is dead and Einstein doesn’t want anything to do with this so they’ve got this defected German helping them.  So on a time deadline the boys have to work fast but that guy who wants to bust them rushes them into action and well yeah it all hits the fan.  The result of what they do to the bell can be seen in Cormack’s impressive artwork.


It’s interesting how the mind works to create this story because its them trying to prevent events like others using time travel but end up influencing the course of history the way it’s supposed to unfold.  It all looks like it’s happening by accident to boot.  With a discovery found in ancient Egyptian Hieroglyphs pointing everyone in the right direction this is freakin creative stuff.  Both Alex’s have gone above and beyond the call of duty here.  This is what the imagination used to create something special is all about.

Monday, January 26, 2015

Latest Future Proof review, courtesy of Steven Alloway and Fanboycomics.net

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‘Future Proof #3:’ Advance Comic Book Review

Written by 














In each issue of Future Proof, things get just a little more complex and a little more twisted. As we learned in the first issues, time travel always has repercussions, and though the purpose of our heroes’ mission is to fix those repercussions, their new adventures can’t help but have repercussions of their own. The threads from previous issues are becoming entwined with one another, and someone is using them to accomplish something sinister.
While previous missions have been to cause the Kennedy assassination and stop the Philadelphia Experiment, this issue’s seems a little tamer. It involves hanging out with Babe Ruth. It’s fairly straightforward, but things aren’t always what they seem—the issue ends with a sinister “Continued in Part 2.”

This is a fun issue, less intense than the previous one, with a bit of dark humor, and just the right amount of intrigue. Every issue draws us further into this strange web of time travel. Issue #3 is one you won’t want to miss.

Tuesday, January 06, 2015

I Play The Bad Guy issue #2 has been listed as one of the "5 Comics Not To Miss This Week" by Word of the Nerd Online!

In stores starting 1/7/15.

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5 Comics Not To Miss This Week 

It’s the first New Comics Day of 2015 and we’ve got an excellent group of comics to recommend to you.  First up from DC Comics is Green Lantern #38.  Carol Ferris guest stars as Hal Jordan returns to Earth for a little R&R.  From Marvel Comics comes Avengers No More Bullying #1.  This one-shot issue guest starring a number of Marvel stars sees the Avengers attempt to stamp out bullying.  Next from Image Comics is Nailbiter #9.  Is it possible for every child in a small town to become a serial killer?  I Play the Bad Guy #2 from Bliss On Tap Publishing makes their 5 Comics debut.  Frank has a lead on his daughter and starts to assemble a team.  And last from Dark Horse Comics comes the critically acclaimed Usagi Yojimbo Senso #6.  Prepare yourself for the final, titanic battle to decide the fate of Usagi’s world!  We’ve sorted through this week’s comic book releases to bring you in no particular order the five comic books that you should simply not miss this week!

Monday, January 05, 2015

Great Fanboy Comics advanced review of I Play the Bad Guy #2

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‘I Play the Bad Guy #2:’ Advance Comic Book Review

Written by 















The story continues of Frank, the former government superhero who’s now willing to do whatever it takes to recover his daughter from that same government. In the last issue, we saw him betray, torture, and brutally kill his former partner from the old days in order to get information. This issue opens on a scene from those old days and shows us the kind of bond, the kind of friendship, that they had back then. Seeing the two of them interact, joke around, and help each other out really heightens the gruesome violence we saw last issue. After that camaraderie, how did it ever come to this?
We also get to see a more thorough display of Frank’s superpower (telekinesis) as he uses it to fight off a strike team who’s been sent to take care of him—and who is woefully underprepared. Finally, we meet Lloyd Venona, another super, this one with the ability to read minds—particularly those that are comatose or otherwise incapacitated—by jacking into them like a pair of headphones.

It’s a very exciting issue all around. The violence in this one is less gory, like the previous issue, and more action-oriented, which makes it less intense—even though it’s on a larger scale. One interesting thing to note, though: as we learned in the previous issue, Frank’s reason for all of this is to find his daughter who has been taken and perhaps recruited by what he sees as a corrupt organization. Though normally a good guy, it would seem he’s been forced to “play the bad guy” in order to get her back. Only it becomes increasingly apparent that maybe being “forced” into villainy isn’t such a big step for him. The look on his face as he kills and destroys those who have been sent after him is one of maniacal glee.

Another thing that makes this comic interesting is the age of many of the characters. In today’s youth-obsessed culture, even a lot of “seasoned” protagonists are late twenty-somethings. Frank and company, however, got their powers at around 40 years ago. They were at least in their early 20s then, which makes Frank—and a number of others—retirement age. His daughter, rather than a helpless, kidnapped, little girl, is an adult who presumably went with this “evil organization” of her own free will. It makes for an interesting dynamic throughout. It’s also kind of fun to see characters in their 60s who still know how to kick butt.

This is a fun issue in what’s turning out to be an interesting story arc. It’s probably not for kids, but those who enjoy action and mayhem and stories that are just different from the norm should enjoy it quite a bit.